A gravity based puzzle platformer game where you have to finish the level as fast as you can while switching gravity. This was made for a submission of Speedjam #3 and was made in Unreal Engine 5.3 using Blueprints.
Graviton was developed in just under 3 days, demonstrating rapid game design and creativity.
Graviton achieved 5th place at the SpeedJam competition, showcasing its quality and innovation.
A fully online leaderboard system is integrated to keep count of the player's time based on the player's name.
Master the simple yet engaging movement mechanics and navigate through challenging levels.