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Level Design

On some of the games I made, I designed the levels whether its for the game itself or for future levels.

[K]night City

[K]night City 1 [K]night City 2 [K]night City 3 [K]night City 4 [K]night City 5

[K]night City currently have 5 distinct levels with each level having a secret coin for the player to collect. Each level also have specific enemy placements and also a boss fight at the 5th level.

Graviton

Graviton 1 Graviton 2 Graviton 3 Graviton 4

Gravity defying puzzles that challenges the player to think outside the box to finish the level faster each time which was made in under 3 days. Level 1 is an introductory level while Level 2 introduces more complex elements. Level 3 utilizes the gravity component by making it a vertical maze.

Winter Ember

Winter Ember 1 Winter Ember 2 Winter Ember 3

Winter Ember has a puzzle like platformer levels which challenges the player to use all of the abilities as much as they can to get to the goal. Here is the early documentation of the level design.

Robo Rumble

Robo Rumble 1 Robo Rumble 2 Robo Rumble 3

An arena-style level that is built by the player dynamically based on the randomized object that the player chose.

Parasymbiosis

Paraymsbiosis is an action platformer game featuring a player with a parasite going through enemies. Here is the level design for the game that can be possibly made in the future :